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Walk Along Not Alone Persuasive Board Game

Walk Along Not Alone

'Walk along, not alone' introduces end of life preparation in a friendly and structured way. With this game, the elderly Chinese immigrants learn how to cope with ageing and end of life in the Netherlands context. The game offers practical information about end of life preparation, creates a comfortable atmosphere for talking about the end of life.

Walk Along Not Alone Persuasive Board Game by Peixin Wang was selected as an innovative representation of communication design by the A' Design Award. Walk Along Not Alone Persuasive Board Game earned the Bronze A' Design Award in Social Design in 2021. The A' Social Design Award is a highly prestigious, international, juried design award that rewards superior design of community projects, social campaigns, public installations, educational programs, sustainable initiatives, healthcare solutions, inclusive design, cultural interactions and more.

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